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Basics
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The game of Quarto can be compared to tic-tac-toe taken to the next
level.
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Instead of 2 types of pieces (x's and o's) there are 16 unique pieces.
Each piece is defined by 4 qualities. The 4 qualities of the original
game are:
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color: |
black or white |
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height: |
tall or short |
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shape: |
square or round |
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density: |
hollow or solid |
The present incarnation of the game has several sets
of pieces to choose from, each with their own four unique binary
qualities. |
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To win the game, you must get a Quarto (4 pieces of the same quality in
a grouping). A grouping is dependent on whether you are playing
normal
or advanced rules:
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Normal: |
lines (row/column/diagonal) |
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Squares: |
the nine 2x2 squares |
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Advanced: |
lines or 2x2 squares |
This may sound simple, but the trick
is that you don't choose your piece, your opponent does.
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Game Mechanics
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New Interface
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In the intro screen: set your preferences by tapping the
"prefs" button to bring up the preferences screen. Start a game
by tapping on either the 1P or 2P buttons.
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To choose a piece for your opponent, tap that piece with the
stylus. It will move up to the box at the top of the screen.
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To Place a piece on the board, tap the square on the board
where you want the piece to go, it will go there.
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When someone gets a Quarto, the corresponding squares on the
board are highlighted to show you. Hit the Return button to return to the intro screen.
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Old Interface (prior to V 1.0.7)
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In the intro screen: you need to enter information by keying in letters
(0-9 for difficulty level, c=computer starts, p=person starts, a=2
person game, b=1 person game). Once you start a game, the action is
pretty simple.
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To choose a piece for your opponent, drag it from the piece pile to the
box at the top of the screen, then hit the Go button.
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To Place a piece on the board, drag the piece from the box to the location on
the board, then hit the Go button.
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When someone gets a Quarto, the corresponding squares on the board are
highlighted to show you. Hit the Go button to return to the intro screen.
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Misc
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The normal hard buttons are captured by Razor! To get back to the
launcher, tap the application silk-screen button (can be done at any
point in the game).
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There may still be some bugs in it. I have error checking and alert
dialogues all through the code, so if it brings up an alert on you,
that just means there are a few things in there I still need to
resolve. Hopefully, if I've programmed it correctly, you shouldn't
see any even in the 1 person game.
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